<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Forsaken Devlog - itch.io</title><link>https://rockbotom.itch.io/forsaken</link><description>lowpoly action game</description><item><guid>https://rockbotom.itch.io/forsaken/devlog/1565612/maderas-body-test</guid><title>Madera&#039;s body (test)</title><link>https://rockbotom.itch.io/forsaken/devlog/1565612/maderas-body-test</link><pubDate>Sat, 27 Jun 2026 01:22:15 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4MTIzMjY2LnBuZw==/400x224%23c/nUoUj5.png" class="post_image"/><p>The character models have been in development this whole time and still are :D...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1565296/i-have-been-thinking</guid><title>I have been thinking...</title><link>https://rockbotom.itch.io/forsaken/devlog/1565296/i-have-been-thinking</link><pubDate>Fri, 26 Jun 2026 19:15:38 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4MTEzNTAzLnBuZw==/400x224%23c/C%2F8aGg.png" class="post_image"/><p>I have been thinking about it... This game has become something more than just a project to release. Throughout its development, it has constantly improved my 3D engine and helped me gain experience...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1563984/found-an-easy-modeling-method</guid><title>Found an easy modeling method.</title><link>https://rockbotom.itch.io/forsaken/devlog/1563984/found-an-easy-modeling-method</link><pubDate>Thu, 25 Jun 2026 15:46:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I was surprised by the Quake style method! I spent three months figuring it out and realized that a Quake model is basically 2D art with depth as an extra parameter, while the silhouette itself is def...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1561045/madera-and-ellaila</guid><title>Madera and Ellaila</title><link>https://rockbotom.itch.io/forsaken/devlog/1561045/madera-and-ellaila</link><pubDate>Mon, 22 Jun 2026 13:23:39 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4MDIxNjQwLnBuZw==/400x224%23c/U37uYr.png" class="post_image"/><p>Also AI but I liked how it turned out, so I decided to share it. Why not?...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1560685/madera-concept-art</guid><title>Madera Concept Art</title><link>https://rockbotom.itch.io/forsaken/devlog/1560685/madera-concept-art</link><pubDate>Mon, 22 Jun 2026 02:21:59 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4MDE0MjU4LnBuZw==/400x224%23c/CX3%2FpY.png" class="post_image"/><p>Madera&#039;s appearance says one thing, but in reality, he&#039;s something completely different)))). An AI-generated concept, by the way. The actual model will be low-poly, of course, but I&#039;ll do my best to p...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1560033/interesting-bug2-and-a-ready-made-engine</guid><title>Interesting bug#2 and a ready made engine.</title><link>https://rockbotom.itch.io/forsaken/devlog/1560033/interesting-bug2-and-a-ready-made-engine</link><pubDate>Sun, 21 Jun 2026 12:40:03 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4MDAwMjc5LnBuZw==/400x224%23c/dkxArI.png" class="post_image"/><p>Conversation 1: It turns out that the animator and level editor replace Blender. Literally everything. At first I had problems with the animator because I kept wondering how animation could work witho...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1559202/first-3d-weapon-test-video</guid><title>First 3D Weapon Test Video</title><link>https://rockbotom.itch.io/forsaken/devlog/1559202/first-3d-weapon-test-video</link><pubDate>Sat, 20 Jun 2026 12:24:30 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3OTgyMTMzLnBuZw==/400x224%23c/HjikO1.png" class="post_image"/><p>So far, I’ve made a hand with a blade, a regular hand, and an assault rifle. Shooting has been temporarily removed from the game, as the combat system is currently being reworked. Right now, I’m t...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1556662/work-continues</guid><title>Work continues.​</title><link>https://rockbotom.itch.io/forsaken/devlog/1556662/work-continues</link><pubDate>Wed, 17 Jun 2026 19:13:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;m updating the ngines for this game. I&#039;ve learned a lot of new things along the way. For example, I discovered that a mathematical hitbox is better than a traditional one. Instead of a capsule, an e...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1552549/enemy-modelfly-failed-decisions-and-slower-development</guid><title>Enemy Model(fly), Failed Decisions, and Slower Development</title><link>https://rockbotom.itch.io/forsaken/devlog/1552549/enemy-modelfly-failed-decisions-and-slower-development</link><pubDate>Sat, 13 Jun 2026 11:11:22 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3ODQ0Mjc3LnBuZw==/400x224%23c/8FzqrE.png" class="post_image"/><p>I made this enemy in a day. It was already becoming difficult to work on because I’m getting tired, so I’m slowing development down for 1–2 weeks. That’s actually quite critical because, consi...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1551105/problems-again</guid><title>Problems Again...</title><link>https://rockbotom.itch.io/forsaken/devlog/1551105/problems-again</link><pubDate>Thu, 11 Jun 2026 22:26:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Now the problems are in the engine. The issue is that the engine is extremely Quake-style while also having a very limited feature set. For example, I inserted the final version of Ellaila into the en...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1550665/minimal-gameplay-is-readyhitbox-version</guid><title>Minimal Gameplay Is Ready!(Hitbox Version)</title><link>https://rockbotom.itch.io/forsaken/devlog/1550665/minimal-gameplay-is-readyhitbox-version</link><pubDate>Thu, 11 Jun 2026 13:31:01 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3ODA2NjM3LnBuZw==/400x224%23c/fR9iky.png" class="post_image"/><p>Yep, the gameplay with all three enemy types is finally working! Updating the Shadows was difficult, but now their AI behaves the way it should. Instead of mindlessly running straight at the player, S...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1549698/fire-enemyhitbox-version</guid><title>Fire enemy(Hitbox Version)</title><link>https://rockbotom.itch.io/forsaken/devlog/1549698/fire-enemyhitbox-version</link><pubDate>Wed, 10 Jun 2026 13:30:55 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3Nzg2NzQ2LnBuZw==/400x224%23c/IIURzD.png" class="post_image"/><p>I’ve finished the fire enemy. What does it do? It simply moves toward the player (it’s faster than the player), and once it gets close enough, it jumps at them. To deal with it, you either need to...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1548951/grappling-hookprealpha-version</guid><title>Grappling Hook(PreAlpha Version)</title><link>https://rockbotom.itch.io/forsaken/devlog/1548951/grappling-hookprealpha-version</link><pubDate>Tue, 09 Jun 2026 17:18:10 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NzcxMzU3LnBuZw==/400x224%23c/bLw1NT.png" class="post_image"/><p>The grappling hook is actually a sort of exoskeleton mounted on the arm. A creation of the fox Hodi... though you probably don’t know her, do you?)...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1548926/flying-enemieshitbox-version</guid><title>Flying Enemies(hitbox version)</title><link>https://rockbotom.itch.io/forsaken/devlog/1548926/flying-enemieshitbox-version</link><pubDate>Tue, 09 Jun 2026 16:52:59 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NzcwOTY3LnBuZw==/400x224%23c/v9PJwd.png" class="post_image"/><p>Surprisingly, I made this one in about an hour... and there’s only one more enemy left to create :O That means the first implementation of each enemy might end up being even faster than I expected...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1548803/full-comparison-of-the-new-and-old-ellaila</guid><title>Full Comparison of the New and Old Ellaila.</title><link>https://rockbotom.itch.io/forsaken/devlog/1548803/full-comparison-of-the-new-and-old-ellaila</link><pubDate>Tue, 09 Jun 2026 14:24:23 GMT</pubDate><category>devlog</category><description><![CDATA[]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1548440/ellaila-is-finished-for-the-raycast-prototype</guid><title>Ellaila is finished (for the raycast prototype).</title><link>https://rockbotom.itch.io/forsaken/devlog/1548440/ellaila-is-finished-for-the-raycast-prototype</link><pubDate>Tue, 09 Jun 2026 01:30:13 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NzU5Njc5LnBuZw==/400x224%23c/1Xua65.png" class="post_image"/><p>Honestly, I decided to worry even less about... topology? Shape? Silhouette? Whatever it is. I’m kind of tired of obsessing over it. :D She’ll need to be remodeled. Or rather, redesigned. I’ll h...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1547779/body-for-the-final-head-attempt-1</guid><title>Body for the Final Head (Attempt #1)</title><link>https://rockbotom.itch.io/forsaken/devlog/1547779/body-for-the-final-head-attempt-1</link><pubDate>Mon, 08 Jun 2026 16:01:59 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NzUwMTA0LnBuZw==/400x224%23c/CjH65a.png" class="post_image"/><p>I&#039;m realizing more and more that modeling any character is a process with its own unique workflow, and that workflow is highly specific to each individual model. Honestly, that&#039;s one of the things tha...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1547675/pre-alpha-gameplay-testvideo</guid><title>Pre-Alpha Gameplay Test(Video)</title><link>https://rockbotom.itch.io/forsaken/devlog/1547675/pre-alpha-gameplay-testvideo</link><pubDate>Mon, 08 Jun 2026 13:59:02 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NzQ4Mzg2LnBuZw==/400x224%23c/a4hU1%2F.png" class="post_image"/><p>For now, the blade can’t shoot. Unfortunately, I haven’t come up with any good ideas for that yet besides simply firing it with a button... Well, I’ll think of something eventually. For now, the...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1546753/final-version-of-ellaila-for-now-just-the-head</guid><title>Final Version of Ellaila (for now, just the head)</title><link>https://rockbotom.itch.io/forsaken/devlog/1546753/final-version-of-ellaila-for-now-just-the-head</link><pubDate>Sun, 07 Jun 2026 13:46:52 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NzI3MjQ0LnBuZw==/400x224%23c/Mivu8B.png" class="post_image"/><p>I finally achieved the style that I like. Over these 90 days of modeling, I tried and experimented with a lot of different approaches. And it turns out that making a head with 171 triangles, texturing...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1543006/marena-the-fox</guid><title>Marena the fox</title><link>https://rockbotom.itch.io/forsaken/devlog/1543006/marena-the-fox</link><pubDate>Wed, 03 Jun 2026 15:11:14 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NjUzOTI4LnBuZw==/400x224%23c/9KWVjd.png" class="post_image"/><p>Maybe she’ll appear in the game, maybe not...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1540877/test-level</guid><title>​Test level.</title><link>https://rockbotom.itch.io/forsaken/devlog/1540877/test-level</link><pubDate>Mon, 01 Jun 2026 13:45:19 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NjEyOTM3LnBuZw==/400x224%23c/UTsWVf.png" class="post_image"/>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1540875/another-version-of-ellaila</guid><title>Another version of Ellaila.</title><link>https://rockbotom.itch.io/forsaken/devlog/1540875/another-version-of-ellaila</link><pubDate>Mon, 01 Jun 2026 13:42:46 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NjEyODgzLnBuZw==/400x224%23c/b0%2BZZS.png" class="post_image"/><p>Yeah, I’m still trying to improve my skills. This is a new version of Ellaila, though it’s still not guaranteed that this exact version will appear in the game...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1539087/post</guid><title>...</title><link>https://rockbotom.itch.io/forsaken/devlog/1539087/post</link><pubDate>Sat, 30 May 2026 19:32:12 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NTgxMTI1LnBuZw==/400x224%23c/zdOzUT.png" class="post_image"/><p>For 80 days, I was writing the story. It was complicated, strange, and… edgy... And here’s what I realized after those 80 days. Honestly, it was kind of a mess. So yeah, the story is going to be a...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1536921/shadow-enemy-in-quakestyle</guid><title>Shadow (enemy) in QuakeStyle.</title><link>https://rockbotom.itch.io/forsaken/devlog/1536921/shadow-enemy-in-quakestyle</link><pubDate>Thu, 28 May 2026 15:43:46 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NTM2NTQzLnBuZw==/400x224%23c/S3yAQ3.png" class="post_image"/>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1536046/remastered-ellaila-candidate</guid><title>Remastered Ellaila (candidate).</title><link>https://rockbotom.itch.io/forsaken/devlog/1536046/remastered-ellaila-candidate</link><pubDate>Wed, 27 May 2026 15:22:11 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NTE2ODUxLnBuZw==/400x224%23c/3YcGdy.png" class="post_image"/><p>The text below might be useful to someone, but for me it’s definitely a reminder. Turns out that anxiety level heavily affects the final result. What was genuinely holding me back was the fact that...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1534952/attempt-at-making-teeth</guid><title>Attempt at making teeth.</title><link>https://rockbotom.itch.io/forsaken/devlog/1534952/attempt-at-making-teeth</link><pubDate>Tue, 26 May 2026 13:57:04 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NDk2MDU0LnBuZw==/400x224%23c/mUJmUs.png" class="post_image"/><p>It’s not very good. Mostly because they’re barely noticeable on the model itself, and in-game at a low image resolution they’ll be even harder to see. But the experience was interesting...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1533682/new-ellaila</guid><title>New Ellaila.</title><link>https://rockbotom.itch.io/forsaken/devlog/1533682/new-ellaila</link><pubDate>Mon, 25 May 2026 14:52:21 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NDc0MzQ4LnBuZw==/400x224%23c/8%2FH2Xw.png" class="post_image"/><p>The new model is on the left, the old one is on the right. This one turned out better, I think. Though there’s still something less fox-like and more rabbit-like about her. If you compare her to the...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1532628/intresting-bug-1</guid><title>Intresting bug #1</title><link>https://rockbotom.itch.io/forsaken/devlog/1532628/intresting-bug-1</link><pubDate>Sun, 24 May 2026 14:59:30 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NDUxNjUzLnBuZw==/400x224%23c/mJ9NOI.png" class="post_image"/><p>During testing, a bug was discovered when attacking at very low FPS. The values start flying into 1e-06. What’s funny is that in some places this becomes critical, like with these camera rotations d...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1531751/gameplay-addition-for-nara</guid><title>Gameplay addition for Nara</title><link>https://rockbotom.itch.io/forsaken/devlog/1531751/gameplay-addition-for-nara</link><pubDate>Sat, 23 May 2026 17:16:44 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NDM0NzYxLnBuZw==/400x224%23c/WE6cgh.png" class="post_image"/><p>Just like Madera, she can perform dashes. Though she can only wield her katana, while he can also hold an assault rifle in his left hand… or something that pulls him toward things… :D For now, I...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1531645/addition-to-nara</guid><title>Addition to Nara</title><link>https://rockbotom.itch.io/forsaken/devlog/1531645/addition-to-nara</link><pubDate>Sat, 23 May 2026 15:53:17 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NDMzMTU2LnBuZw==/400x224%23c/Fy4pGB.png" class="post_image"/><p>Worth mentioning — a small game is being prepared to test the engine. It’s almost finished. Yeah, it’s definitely kind of funny making another game while this one still doesn’t exist yet, lol...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1531580/nara-the-fox</guid><title>Nara the fox</title><link>https://rockbotom.itch.io/forsaken/devlog/1531580/nara-the-fox</link><pubDate>Sat, 23 May 2026 14:59:26 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NDMyMjUwLnBuZw==/400x224%23c/%2FvppLx.png" class="post_image"/><p>Here’s another new character — Nara. She’s actually supposed to appear somewhere in the middle of the story, but I decided to try modeling her now purely out of curiosity. I intentionally avoide...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1530535/ellaila-first-try-quakestyle</guid><title>Ellaila first try quakestyle</title><link>https://rockbotom.itch.io/forsaken/devlog/1530535/ellaila-first-try-quakestyle</link><pubDate>Fri, 22 May 2026 12:42:22 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NDExMjE0LnBuZw==/400x224%23c/t1%2BFEo.png" class="post_image"/><p>The first attempt at making Quake-style Ellaila, but it was done using blockout modeling instead of creating points and triangles manually...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1529909/critical-state-of-the-project</guid><title>Critical State of the Project</title><link>https://rockbotom.itch.io/forsaken/devlog/1529909/critical-state-of-the-project</link><pubDate>Thu, 21 May 2026 17:45:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Overall, around 80 days have passed. The game is in an EXTREMELY critical state. I had to cut down the scope of the game even more. And now the worst part is that the game will probably have sprite-ba...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1528911/demon-blade</guid><title>Demon Blade</title><link>https://rockbotom.itch.io/forsaken/devlog/1528911/demon-blade</link><pubDate>Wed, 20 May 2026 14:40:05 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3Mzc1NjkwLnBuZw==/400x224%23c/pvnWqv.png" class="post_image"/><p>The blade that was given to Madera after his resurrection in hell...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1526932/ellaila-in-quakestyle</guid><title>Ellaila in QuakeStyle.</title><link>https://rockbotom.itch.io/forsaken/devlog/1526932/ellaila-in-quakestyle</link><pubDate>Mon, 18 May 2026 13:12:12 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3MzM5MTk3LnBuZw==/400x224%23c/92H8cw.png" class="post_image"/><p>And here’s Ellaila, the version that will appear in the game during the first iteration. Took me a long time to make. Rigging this was extremely tedious because Blender, for some reason, can’t pro...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1526469/about-the-gameplay-and-posts</guid><title>About the gameplay and posts.</title><link>https://rockbotom.itch.io/forsaken/devlog/1526469/about-the-gameplay-and-posts</link><pubDate>Sun, 17 May 2026 21:52:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I’ve been thinking a lot, and after cutting down a ton of features to make the game easier to develop, I decided that the first playable version will basically be a pre-alpha gameplay build. So the...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1526283/madera</guid><title>Madera</title><link>https://rockbotom.itch.io/forsaken/devlog/1526283/madera</link><pubDate>Sun, 17 May 2026 18:01:51 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3MzE4OTY2LnBuZw==/400x224%23c/kVYvqc.png" class="post_image"/><p>Here’s a new character — Madera. He’s the main protagonist… but you won’t actually see him since the game is in first person XD. Oh well. He isn’t textured yet. I finally figured out how t...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1519725/attempt-at-modeling-ellailas-body</guid><title>Attempt at Modeling Ellaila’s Body</title><link>https://rockbotom.itch.io/forsaken/devlog/1519725/attempt-at-modeling-ellailas-body</link><pubDate>Sun, 10 May 2026 14:49:41 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3Mzg0Mzg4LnBuZw==/400x224%23c/R5ixfW.png" class="post_image"/><p>At that time, I was learning how to model a body, and it was also extremely difficult. This model took 30 days to make. Because of that, I realized I needed to slow down the scope of the game’s deve...</p>]]></description></item><item><guid>https://rockbotom.itch.io/forsaken/devlog/1518862/the-first-14-days-of-modeling</guid><title>The first 14 days of modeling</title><link>https://rockbotom.itch.io/forsaken/devlog/1518862/the-first-14-days-of-modeling</link><pubDate>Sat, 09 May 2026 14:59:27 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3MTcyNDc3LnBuZw==/400x224%23c/B7PKQe.png" class="post_image"/><p>This is a secondary character - Ellaila, a fox. Worth mentioning: over the course of a year, I opened Blender once every 1–3 months to make something, but it was usually on the level of “create a...</p>]]></description></item></channel></rss>