Forsaken
Devlog
- June 27, 2026 by Rockbotom#model, #blender, #3d, #lowpoly, #test, #try, #humanThe character models have been in development this whole time and still are :D... Continue reading

- June 26, 2026 by Rockbotom#changes, #mistakes, #thoughts, #album, #images, #aiI have been thinking about it... This game has become something more than just a project to release. Throughout its development, it has constantly improved my 3D engine and helped me gain experience... Continue reading

- June 22, 2026 by Rockbotom#AI, #picture, #pretty, #lookAlso AI but I liked how it turned out, so I decided to share it. Why not?... Continue reading

- June 22, 2026 by Rockbotom#concept, #art, #game, #3d, #picture, #characterMadera's appearance says one thing, but in reality, he's something completely different)))). An AI-generated concept, by the way. The actual model will be low-poly, of course, but I'll do my best to p... Continue reading

- June 20, 2026 by Rockbotom#game, #engine, #try, #test, #model, #blade, #hand, #plane, #ground, #pistol, #skullSo far, I’ve made a hand with a blade, a regular hand, and an assault rifle. Shooting has been temporarily removed from the game, as the combat system is currently being reworked. Right now, I’m t... Continue reading

- June 13, 2026 by Rockbotom#3d, #model, #indie, #lowpoly, #quakestyle, #blender, #about, #problems, #enemy, #fire, #wings, #skullI made this enemy in a day. It was already becoming difficult to work on because I’m getting tired, so I’m slowing development down for 1–2 weeks. That’s actually quite critical because, consi... Continue reading

- June 09, 2026 by Rockbotom#comparison, #3d, #modelContinue reading

- June 09, 2026 by Rockbotom#model, #blender, #indie, #stylized, #lowpolyHonestly, I decided to worry even less about... topology? Shape? Silhouette? Whatever it is. I’m kind of tired of obsessing over it. :D She’ll need to be remodeled. Or rather, redesigned. I’ll h... Continue reading

- June 07, 2026 by Rockbotom#3d, #model, #indie, #blender, #quakestyle, #stylizedI finally achieved the style that I like. Over these 90 days of modeling, I tried and experimented with a lot of different approaches. And it turns out that making a head with 171 triangles, texturing... Continue reading

- June 03, 2026 by Rockbotom#model, #3d, #blender, #indieMaybe she’ll appear in the game, maybe not... Continue reading

- June 01, 2026 by Rockbotom#level, #3d, #blender, #modelContinue reading

- May 28, 2026 by Rockbotom#shadow, #model, #3d, #blender, #indie, #lowpoly, #quakestyleContinue reading

- May 23, 2026 by Rockbotom#gameplay, #prealpha, #alpha, #3d, #pseudo, #testJust like Madera, she can perform dashes. Though she can only wield her katana, while he can also hold an assault rifle in his left hand… or something that pulls him toward things… :D For now, I... Continue reading

- May 23, 2026 by Rockbotom#indie, #model, #3d, #blender, #stylizedHere’s another new character — Nara. She’s actually supposed to appear somewhere in the middle of the story, but I decided to try modeling her now purely out of curiosity. I intentionally avoide... Continue reading

- May 22, 2026 by Rockbotom#model, #blender, #indie, #devlog, #try, #quakestyleThe first attempt at making Quake-style Ellaila, but it was done using blockout modeling instead of creating points and triangles manually... Continue reading

- May 20, 2026 by Rockbotom#blade, #3d, #model, #indieThe blade that was given to Madera after his resurrection in hell... Continue reading

- May 18, 2026 by Rockbotom#3d, #animation, #blender, #devlog, #model, #indie, #QuakeStyle, #1996And here’s Ellaila, the version that will appear in the game during the first iteration. Took me a long time to make. Rigging this was extremely tedious because Blender, for some reason, can’t pro... Continue reading

- May 17, 2026 by Rockbotom#1996, #QuakeStyle, #3d, #devlog, #indie, #model, #blenderHere’s a new character — Madera. He’s the main protagonist… but you won’t actually see him since the game is in first person XD. Oh well. He isn’t textured yet. I finally figured out how t... Continue reading

- May 10, 2026 by Rockbotom#devlog, #blender, #model, #indie, #animation, #3dAt that time, I was learning how to model a body, and it was also extremely difficult. This model took 30 days to make. Because of that, I realized I needed to slow down the scope of the game’s deve... Continue reading

- May 09, 2026 by Rockbotom#3d, #animation, #blender, #devlog, #indie, #modelThis is a secondary character - Ellaila, a fox. Worth mentioning: over the course of a year, I opened Blender once every 1–3 months to make something, but it was usually on the level of “create a... Continue reading















